When the sum of any card type on the field equals 5, ring the bell first! BlinkSum is a fast real-time multiplayer card game where four card types share the same simple rule but behave very differently. Recognising a sum of five before your opponents do is the single skill that decides every match.
Always visible. Value stays constant.
Flashes briefly, then vanishes. Still counts!
Loses 1 value each turn. Fades and melts away.
Wildcard! Adds to ALL symbol sums.
Players take turns in order
Draw from your deck and place it on your slot
Your new card replaces the old one in your slot
Anyone can ring the bell at any time — not just on your turn!
Collect all field cards into your deck, then start the next round
Give 1 card to each opponent from your deck
Run out of cards (deck + slot empty)? You’re eliminated.
Last player standing wins!
Speed alone is not enough. The fastest hand still loses to a calmer player who tracks the board. A few habits that separate confident players from chaotic ones:
Gold is the only card you can trust at face value across many turns, so use it as the anchor of your mental sum. Treat Gem as a snapshot: the moment it appears, lock its value in memory because the visual will be gone within a second. Ice values change every turn, so always re-add them after a turn passes. Prism is a wildcard that lifts the symbols already on the board - it boosts an existing Gold, Gem, or Ice sum, but it cannot complete an empty symbol by itself. Only an all-Prism field rings on the Prism total alone.
When two Gold cards already add to four, every opponent is also watching for a one. The race becomes about reflex, not insight. Look for hidden sums instead - a Gem you remembered plus an Ice that melted just enough, or a Prism quietly boosting an unrelated symbol to five. These bells are easier to win because fewer players see them coming.
When it is your turn, you choose when your card lands on the field. If a sum already sits at four and your deck almost certainly contains a one, slowing down for a heartbeat lets you ring your own bell before anyone else processes the change. Conversely, if your card will break someone else’s near-sum, playing fast denies them the chance.
Wrong bells hand cards to every opponent. Two wrong bells in a row can put you on the edge of elimination. When uncertain, watch one more turn. Losing a near-miss is cheaper than guessing.
Common questions about rules, cards, scoring, and bots are answered on the FAQ page.